Seto Kaiba
Duelist Kingdom
Battle Ox
1700/1000
Blue-Eyes White Dragon
3000/2500
Grappler
1300/1200
Hitotsu-me Giant
1200/1500
Judge Man
2200/1500
La Jinn the Mystical Genie
1800/1000
Mystic Horseman
1300/1550
Rude Kaiser
1800/1600
Ryu-Kishin Powered
1600/1200
Saggi the Dark Clown
0600/1500
Swordstalker
2000/1600
Trap Master
0500/1100
FLIP: Destroy one Trap Card on the field. If this card’s target is face-down, flip it face-up. If this card is a Trap Card, it is destroyed. If not, it is returned to it’s face-down position. The flipped card is not activated.
Blue-Eyes Ultimate Dragon
4500/3800
Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon
Rabid Horseman
2000/1700
Battle Ox + Mystic Horseman
Dragon Master Knight
5000/4000
Blue-Eyes Ultimate Dragon + Black Luster Soldier
Defence Paralysis
Your opponent cannot summon any monsters in Defence Position.
De-Spell
Destroy one Magic Card on the field. If this card’s target is face-down, flip it face-up. If the card is a Magic Card it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
Gift of the Mystical Elf
Increase your Life Points by 300 points.
Monster Reborn
Select one Monster Card from either your opponent’s or your own graveyard and place it on the field under your control in Attack or Defence Position (face-up). This is considered a Special Summon.
Negate Attack
Prevent an attack from dealing any damage.
Negative Energy Generator
Triple the ATK points of a DARK monster with an initial ATK of below 1000.
Polymerization
Fuse 2 or more Fusion-Material monsters to form a new Fusion Monster.
Ancient Lamp
Deflect all enemy attacks back at your opponent.
Crush Card
Your opponent must send to their Graveyard any monsters on their side of the field, in their hand or in their deck, with an ATK of 1500 points or more.
Mesmeric Control
Reduce the ATK of an enemy monster by 800.
Shadow Spell
Paralyse an enemy monster and reduce its ATK by 700.
Battle City Finals
Blade Knight
1600/
Vorse Raider
1900/1200
Ring of Defence
Negate any direct damage inflicted to your Life Points during the turn in which this card is activated.
Shrink
Halve the ATK points of any one monster on the Field.
Attack Guidance Armour
When one of your monsters is declared the target of an attack, you may choose any other monster on the field as the target of that attack.
Ring of Destruction
Negate the attack of one monster. Instead, destroy that monster and inflict direct damage to both your and your opponent’s Life Points equal to the ATK points of the monster.
Yu-Gi-Oh! The Movie
Attack Guidance Armor
Trap Card
Equip this card to one monster on the field. As long as this card remains in play, your opponent must attack the monster to which this is equipped.
Blue-Eyes Shining Dragon
Level 10 – LIGHT / Dragon
3000/2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 Blue-Eyes Ultimate Dragon on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-type monster in your Graveyard. You can negate the effect of Spell, Trap, and Monster Cards that designate this card.
Blue-Eyes Ultimate Dragon
Level 12 – LIGHT / Dragon
4500/3800
Blue-Eyes White Dragon + Blue-Eyes White Dragon + Blue-Eyes White Dragon
Blue-Eyes White Dragon
Level 8 – LIGHT / Dragon
3000/2500
Card of Demise
Magic Card
Draw five cards. If any of these cards are still in your hand after five turns you must discard them.
Dark Core
Magic Card
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
Deck Destruction Virus
Continuous Trap Card
You can only activate this card when a DARK Fiend-Type monster with 500 or less ATK is destroyed as a result of battle. Send 10 random cards from your opponent’s deck to the graveyard.
Des Feral Imp
Level 4 – DARK / Reptile
1600/1800
FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
Familiar Knight
Level 3 – DARK / Warrior
1200/1400
When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 monster from their hand.
Megamorph
Equip Magic Card
While your Life Points are lower than your opponent’s, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.
Monster Reborn
Magic Card
Select one Monster Card from either your opponent’s or your own graveyard and place it on the field under your control in Attack or Defence Position (face-up). This is considered a Special Summon.
Mystical Space Typhoon
Quick Play Magic Card
Destroy 1 Magic or Trap Card on the field.
Obligatory Summon
Magic Card
Your opponent must summon from their deck any monsters in their deck with the same Type as the monster they last summoned.
Paladin of White Dragon
Level 4 – LIGHT / Dragon
1900/1200
This monster can only be Ritual Summoned with the Ritual Magic Card, White Dragon Ritual. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation. You can Special Summon 1 Blue-Eyes White Dragon from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)
Peten the Dark Clown
Level 3 – DARK / Spellcaster
500/1200
When this card is sent to your Graveyard, you can remove this card from your Graveyard to Special Summon 1 Peten the Dark Clown from your hand or Deck.
Polymerization
Magic Card
Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
Pyramid of Light
Trap Card
All God Cards on the Field are removed from play.
Rare Metal Dragon
Level 4 – DARK / Dragon
2400/1200
This monster cannot be Normal Summoned or Set.
Return from the Different Dimension
Trap Card
Pay half of your Life Points. Special Summon as many of your monsters as possible that have been removed from play on your side of the field. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
Soul Release
Magic Card
Select up to 5 cards from either you or your opponent’s Graveyard and remove them from the current Duel.
Spear Dragon
Level 4 – WIND / Dragon
1900/0
If this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step.
White Dragon Ritual
Ritual Magic Card
This card is used to Ritual Summon Paladin of White Dragon. You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
X-Head Cannon
Level 4 – LIGHT / Machine
1800/1500
XYZ-Dragon Cannon
Level 8 – LIGHT / Machine
2800/2600
X-Head Cannon + Y-Dragon Head + Z-Metal Tank. This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use Polymerization to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy 1 card on your opponent’s side of the field.
Y-Dragon Head
Level 4 – LIGHT / Machine (Union)
1500/1600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your X-Head Cannon as an Equip Magic Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)
Z-Metal Tank
Level 4 – LIGHT / Machine (Union)
1500/1300
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your X-Head Cannon or Y-Dragon Head as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)




