Yugi Moto
Duelist Kingdom
Beaver Warrior
1500/1200
Celtic Guardian
1400/1200
Curse of Dragon
2000/1500
Cyber Commander
0750/0750
Dark Magician
2500/2100
Feral Imp
1300/1400
Flame Swordsman
1800/1600
Gaia the Fierce Knight
2300/2100
Giant Soldier of Stone
1300/2000
Griffore
1200/1500
Horn Imp
1300/1000
Koumori Dragon
1500/1200
Left Arm of the Forbidden One
0200/0300
Left Leg of the Forbidden One
0200/0300
Mammoth Graveyard
1200/0800
Mystical Elf
0800/2000
Niwatori
0800/0900
Right Arm of the Forbidden One
0200/0300
Right Leg of the Forbidden One
0200/0300
Silver Fang
1200/0800
Summoned Skull
2500/1200
Winged Dragon, Guardian of the Fortress #1
1400/1200
Zombie Warrior
1200/0900
Catapult Turtle
1000/2000
Can use another monster as a missile to destroy any impenetrable barrier.
Dark Sage
1200/0800
When you activate the effect of Time Wizard and call it right, you can summon this card from either your hand or your Deck by offering one Dark Magician as a Tribute. You can play one Magic card per turn during your opponent’s turn.
Exodia the Forbidden One
1000/1000
An automatic victory can be declared by the player whose hand contains this card together with the Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden One.
Kuriboh
0300/0200
Self-destructs on contact with enemy monsters.
Magician of Faith
0300/0400
FLIP: Select one Magic Card from your Graveyard and return it to your hand.
Black Skull Dragon
3200/2500
Summoned Skull + Red-Eyes Black Dragon
Dragon Master Knight
5000/4000
Black Luster Soldier + Blue-Eyes Ultimate Dragon Gains Attack Points from every dragon-type monster played during the game.
Gaia the Dragon Champion
2600/2100
Gaia the Fierce Knight + Curse of Dragon
Black Luster Soldier
3000/2500
This monster can only be Ritual Summoned with the Ritual Magic Card Black Luster Ritual. You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.
Magician of Black Chaos
2800/2600
This monster can only be Ritual Summoned with the Ritual Magic Card Dark Magic Ritual. You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.
Black Luster Ritual
This card is used to Ritual Summon Black Lustre Soldier. You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.
Book of Secret Arts
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
Brain Control
Take control of an enemy monster until the end of your turn
Burning Land
Destroy all Field Magic Cards on the field.
Dark Magic Ritual
This card is used to Ritual Summon Magician of Black Chaos. You must also offer monsters whose total Level Stars equal 8 or more from the field or your hand as a Tribute.
Eye of Truth
Reveal your opponent’s hand.
Horn of the Unicorn
A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your deck.
Living Arrow
Use an opponent’s card as a target for a Magic or Trap Card.
Magical Hats
Conceal up to four cards from your opponent so that they do not know which of each of four hats conceals each of the four cards. Your opponents monsters treat all four hats as monsters that they are able to attack however if the hat that is attacked does not conceal a monster, the card which is beneath the hat is activated instead (if the hat concealed a card). Once each hat has been destroyed, that one can not return to the field for the remainder of this card’s activation.
Makiou
Destroy all face-up Magic and Trap cards on the field. You may also negate one enemy attack when this card is activated.
Monster Reborn
Select one Monster Card from either your opponent’s or your own graveyard and place it on the field under your control in Attack or Defence Position (face-up). This is considered a Special Summon.
Monster Recovery
Return all monsters under your control to the deck. Shuffle and draw the same number of monsters you previously had.
Monster Replace
Switch the positions of two of your monsters on the field.
Multiply
Multiply the number of Kuriboh on the field to create an defensive barrier.
Mystic Box
Switch the position of one of your monsters with that of an opponent’s.
Mystical Moon
A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
Polymerization
Fuse 2 or more Fusion-Material monsters to form a new Fusion Monster.
Soul Release
Select up to five cards from either your or your opponent’s Graveyard and remove them from the current duel.
Swords of Revealing Light
Counting from your opponent’s turn, none of your opponent’s monsters can attack for 3 turns of his/her own. When this card is activated, opponent’s face-down monsters at that time are turned face-up, but remain in Defence Position. Any effects the monsters may have are immediately activated.
Horn of Heaven
Offer one of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.
Mirror Force
When an opponent’s monster attacks, negate the attack and destroy all opponent’s monsters in Attack Position.
Spellbinding Circle
Select a monster. Reduce the selected monster’s ATK by 700 points. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster card. When the selected monster is destroyed, this card is also destroyed.
Battle City Finals
Beast of Gilfer
2200/2500
When this card is sent to the Graveyard, it can be treated as an Equip Magic Card and can be used to equip one Monster on the Field. The ATK of a Monster equipped with this card decreases by 500 points.
Big Shield Gardna
0100/2600
When this card is attacked, it is shifted to Attack Position following the Damage step.
Regulation of Tribe
Select one sub-Type of monster. While this card remains on the field, no monsters of that sub-Type can attack.
Seven Tools of the Bandit
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
Yu-Gi-Oh! The Movie
Big Shield Gardna
Level 4 – EARTH / Warrior
100/2600
When this card is attacked, it is shifted to Attack Position following the Damage step.
Dark Magician
Level 7 – DARK / Spellcaster
2500/2100
Dark Magician Girl
Level 6 – DARK / Spellcaster
2000/1700
Increase the ATK of this monster by 300 points for each Dark Magician or Magician of Black Chaos in either player’s Graveyard.
Diffusion Wave-Motion
Magic Card
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
Double Spell
Magic Card
Discard 1 Magic Card from your hand. Select 1 Spell Card from your opponent’s Graveyard and activate it from the Graveyard as your Magic Card.
Exchange
Magic Card
Both players show their hands to each other. You both select 1 card from each other’s hand and add it to your own. When the cards are sent to the Graveyard, they are placed in the Graveyard of the original owner.
Jack’s Knight
Level 5 – LIGHT / Warrior
1900/1400
King’s Knight
Level 4 – LIGHT / Warrior
1600/1400
If you have a Queen’s Knight on the Field when this card is summoned, you may Special Summon Jack’s Knight from your deck.
Mage Power
Equip Magic Card
For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.
Magician’s Valkyria
Level 4 – LIGHT / Spellcaster
1600/1800
While this card is face-up on the Field, your opponent must choose a Spellcaster-type monster as the target of any attack they declare.
Monster Reborn
Magic Card
Select one Monster Card from either your opponent’s or your own graveyard and place it on the field under your control in Attack or Defence Position (face-up). This is considered a Special Summon.
Obelisk the Tormentor
Level 10 – DIVINE / Divine-Beast
4000/4000
Sacrifice two monsters. Destroy all monsters on your opponent’s side of the field and inflict 4000 points of direct damage to your opponent’s Life Points.
Obnoxious Celtic Guardian
Level 4 – EARTH / Warrior
1400/1200
This card is not destroyed as a result of battle when this card battles a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
Pot of Greed
Magic Card
Draw 2 cards from your Deck.
Premature Burial
Magic Card
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
Queen’s Knight
Level 4 – LIGHT / Warrior
1500/1600
Reverse of Reverse
Trap Card
Activate a face-down card in one of your opponent’s Magic / Trap slots as if it were your own card.
Sage’s Stone
Magic Card
You can only activate this card when there is a face-up Dark Magician Girl on your side of the field. Special Summon 1 Dark Magician from your hand or Deck.
Slifer the Sky Dragon
Level 10 – DIVINE / Divine-Beast
X000/X000
The ATK and DEF points of this monster are equal to 1000 times the number of cards in your hand. Whenever your opponent summons a monster to the field in Attack Position, reduce its ATK by 2000 points. Whenever your opponent summons a monster to the field in Defence Position, reduce its DEF by 2000 points. If this effect reduces a monster’s ATK or DEF to 0, that monster is destroyed.
Sorcerer of Dark Magic
Level 9 – DARK / Spellcaster
3200/2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. Reduce the ATK of each monster on your opponent’s side of the field by 500 points for each Spellcaster-Type monster in your Graveyard. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them.
Watapon
Level 1 – LIGHT / Fairy
200/300
If this card is added to your hand from your Deck by the effect of a Magic, Trap or Monster Card, you can Special Summon this card to your side of the field.
The Winged Dragon of Ra
Level 10 – DIVINE / Divine-Beast
????/????
The ATK and DEF points of this monster are equal to the sum of the ATK and DEF of the monsters offered as tribute to summon it to the field. If this monster is special summoned to the field without offering any monsters as tribute, its ATK and DEF points are 0. You may sacrifice monsters on your side of the field or reduce your life points in order to increase the ATK and DEF points of this monster by the same number of Life Points, or the ATK and DEF of the monster, offered in this way.
Pay 1000 Life Points. Destroy one of your opponent’s monsters. This monster can attack on the same turn that it is summoned to the field even if the effects of other cards would normally prevent it from doing so.




